Options
All
  • Public
  • Public/Protected
  • All
Menu

A simple 2d implementation of simplex noise by Ondrej Zara

Based on a speed-improved simplex noise algorithm for 2D, 3D and 4D in Java. Which is based on example code by Stefan Gustavson (stegu@itn.liu.se). With Optimisations by Peter Eastman (peastman@drizzle.stanford.edu). Better rank ordering method by Stefan Gustavson in 2012.

Hierarchy

Index

Constructors

Properties

Methods

Constructors

constructor

  • new default(gradients?: number): default

Properties

_gradients

_gradients: number[][]

_indexes

_indexes: number[]

_perms

_perms: number[]

Methods

get

  • get(xin: number, yin: number): number

Generated using TypeDoc