Find empty spaces surrounding rooms, and apply doors.
Get a suitable wall
Returns vector in "digging" direction, or false, if this does not exist (or is not unique)
Tries adding a feature
was this a successful try?
Get all generated corridors
Get all generated rooms
Generated using TypeDoc
Random dungeon generator using human-like digging patterns. Heavily based on Mike Anderson's ideas from the "Tyrant" algo, mentioned at http://roguebasin.com/index.php/Dungeon-Building_Algorithm