Actually calculates the visibility
The starting X coordinate
The starting Y coordinate
The row to render
The slope to start at
The slope to end at
The radius to reach out to
The callback to use when we hit a block that is visible
Return all neighbors in a concentric ring
center-x
center-y
range
Render one octant (45-degree arc) of the viewshed
Octant to be rendered
Maximum visibility radius
Compute visibility for a 360-degree circle
Maximum visibility radius
Compute visibility for a 180-degree arc
Maximum visibility radius
Direction to look in (expressed in a ROT.DIRS value);
Compute visibility for a 90-degree arc
Maximum visibility radius
Direction to look in (expressed in a ROT.DIRS value);
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Does the light pass through x,y?